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Description:
A practical checklist for preparing custom weapon models for a Metin2 private server. Use this before adding a new sword, dagger, fan, bell, bow, or two-handed weapon into the client.
Recommended package structure:
- Model files: .gr2 files grouped by weapon type
- Textures: .dds files with clear folder names
- Icons: item icons matched to every weapon vnum
- Client entries: item_list.txt and item_proto updates
- Server entries: item_proto or database rows depending on your server base
Setup notes:
1. Keep every model path consistent with the client pack structure.
2. Test the weapon in every supported class and animation state.
3. Check the hand position, scale, attack animation, and idle pose.
4. Verify that the icon uses the same vnum as the item entry.
5. Repack only after testing the files in an unpacked client.
Common issues:
- Invisible weapon: wrong path in item_list.txt or missing model file.
- White texture: missing .dds file or wrong texture path inside the model.
- Wrong icon: icon vnum does not match the item_proto entry.
- Bad position in hand: model pivot or weapon type is not configured correctly.
This topic can be used as a quick reference before releasing a weapon pack.
A practical checklist for preparing custom weapon models for a Metin2 private server. Use this before adding a new sword, dagger, fan, bell, bow, or two-handed weapon into the client.
Recommended package structure:
- Model files: .gr2 files grouped by weapon type
- Textures: .dds files with clear folder names
- Icons: item icons matched to every weapon vnum
- Client entries: item_list.txt and item_proto updates
- Server entries: item_proto or database rows depending on your server base
Setup notes:
1. Keep every model path consistent with the client pack structure.
2. Test the weapon in every supported class and animation state.
3. Check the hand position, scale, attack animation, and idle pose.
4. Verify that the icon uses the same vnum as the item entry.
5. Repack only after testing the files in an unpacked client.
Common issues:
- Invisible weapon: wrong path in item_list.txt or missing model file.
- White texture: missing .dds file or wrong texture path inside the model.
- Wrong icon: icon vnum does not match the item_proto entry.
- Bad position in hand: model pivot or weapon type is not configured correctly.
This topic can be used as a quick reference before releasing a weapon pack.