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[C++/Py] Game Options Elveron

JIGSAW

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New settings / config system - Elveron design. You can combine all settings here (Game Options + System Options)
pDscZU1.png

Easy to manage categories, you just need to add it just like this:
Code:
option_data = [
    {
        "category": "Performance", # AdvancedGameOptions_0.py
        "subcategories": []
    },
    {
        "category": "Interface", # AdvancedGameOptions_1.py
        "subcategories": []
    },
    {
        "category": "Game", # AdvancedGameOptions_2.py
        "subcategories": []
    },
    {
        "category": "Environment", # AdvancedGameOptions_3.py
        "subcategories": []
    },
    {
        "category": "Sound", # AdvancedGameOptions_4.py
        "subcategories": []
    }
]
After that, you just create a py file in uiscript/advanced_game_options and name it advancedgameoptions_<category index>.py
The last step would be to add an icon for the category in ui/game/advanced_game_options/category_icons/

The subcategories are automatically generated from the category UIScript file.

Download:
 
Last edited:

GnarMain

Member
📜 Messages 13
👍 Reactions 1
🏆 Points 0
New settings / config system - Elveron design. You can combine all settings here (Game Options + System Options)
pDscZU1.png

Easy to manage categories, you just need to add it just like this:
Code:
option_data = [
    {
        "category": "Performance", # AdvancedGameOptions_0.py
        "subcategories": []
    },
    {
        "category": "Interface", # AdvancedGameOptions_1.py
        "subcategories": []
    },
    {
        "category": "Game", # AdvancedGameOptions_2.py
        "subcategories": []
    },
    {
        "category": "Environment", # AdvancedGameOptions_3.py
        "subcategories": []
    },
    {
        "category": "Sound", # AdvancedGameOptions_4.py
        "subcategories": []
    }
]
After that, you just create a py file in uiscript/advanced_game_options and name it advancedgameoptions_<category index>.py
The last step would be to add an icon for the category in ui/game/advanced_game_options/category_icons/

The subcategories are automatically generated from the category UIScript file.

Download: *** Hidden text: cannot be quoted. ***
[/REPLYANDTHANKS]
ty
 

Aethos

Member
📜 Messages 13
👍 Reactions 0
🏆 Points 25
New settings / config system - Elveron design. You can combine all settings here (Game Options + System Options)
pDscZU1.png

Easy to manage categories, you just need to add it just like this:
Code:
option_data = [
    {
        "category": "Performance", # AdvancedGameOptions_0.py
        "subcategories": []
    },
    {
        "category": "Interface", # AdvancedGameOptions_1.py
        "subcategories": []
    },
    {
        "category": "Game", # AdvancedGameOptions_2.py
        "subcategories": []
    },
    {
        "category": "Environment", # AdvancedGameOptions_3.py
        "subcategories": []
    },
    {
        "category": "Sound", # AdvancedGameOptions_4.py
        "subcategories": []
    }
]
After that, you just create a py file in uiscript/advanced_game_options and name it advancedgameoptions_<category index>.py
The last step would be to add an icon for the category in ui/game/advanced_game_options/category_icons/

The subcategories are automatically generated from the category UIScript file.

Download: *** Hidden text: cannot be quoted. ***
[/REPLYANDTHANKS]
thanks
 

navigate006

Member
📜 Messages 2
👍 Reactions 0
🏆 Points 0
New settings / config system - Elveron design. You can combine all settings here (Game Options + System Options)
pDscZU1.png

Easy to manage categories, you just need to add it just like this:
Code:
option_data = [
    {
        "category": "Performance", # AdvancedGameOptions_0.py
        "subcategories": []
    },
    {
        "category": "Interface", # AdvancedGameOptions_1.py
        "subcategories": []
    },
    {
        "category": "Game", # AdvancedGameOptions_2.py
        "subcategories": []
    },
    {
        "category": "Environment", # AdvancedGameOptions_3.py
        "subcategories": []
    },
    {
        "category": "Sound", # AdvancedGameOptions_4.py
        "subcategories": []
    }
]
After that, you just create a py file in uiscript/advanced_game_options and name it advancedgameoptions_<category index>.py
The last step would be to add an icon for the category in ui/game/advanced_game_options/category_icons/

The subcategories are automatically generated from the category UIScript file.

Download: *** Hidden text: cannot be quoted. ***
[/REPLYANDTHANKS]
ty
 

grutildegames

Member
📜 Messages 2
👍 Reactions 0
🏆 Points 0
New settings / config system - Elveron design. You can combine all settings here (Game Options + System Options)
pDscZU1.png

Easy to manage categories, you just need to add it just like this:
Code:
option_data = [
    {
        "category": "Performance", # AdvancedGameOptions_0.py
        "subcategories": []
    },
    {
        "category": "Interface", # AdvancedGameOptions_1.py
        "subcategories": []
    },
    {
        "category": "Game", # AdvancedGameOptions_2.py
        "subcategories": []
    },
    {
        "category": "Environment", # AdvancedGameOptions_3.py
        "subcategories": []
    },
    {
        "category": "Sound", # AdvancedGameOptions_4.py
        "subcategories": []
    }
]
After that, you just create a py file in uiscript/advanced_game_options and name it advancedgameoptions_<category index>.py
The last step would be to add an icon for the category in ui/game/advanced_game_options/category_icons/

The subcategories are automatically generated from the category UIScript file.

Download: *** Hidden text: cannot be quoted. ***
[/REPLYANDTHANKS]
tyty
 

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