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Read locale_game of yours and locale_game after official, what you have extra, move them to ex, then you can easily use the translations from official.
merge_official_locales.py:
merge_official_locales.py:
C++:
import os
locale_game_data = {}
locale_game_official_data = {}
def ReadFirstLocale(file_path: str):
try:
with open(file_path, "r") as f:
lines = f.readlines()
for line in lines:
if "\t" in line:
key, *values = line.strip().split("\t")
locale_game_data[key] = values
except Exception as e:
print(f'An error occurred while reading {file_path}: {e}')
def ReadSecondLocale(file_path: str):
try:
with open(file_path, "r") as f:
official_lines = f.readlines()
for line in official_lines:
if "\t" in line:
key, *values = line.strip().split("\t")
locale_game_official_data[key] = values
except Exception as e:
print(f'An error occurred while reading {file_path}: {e}')
def MergeLocales(output_file: str):
diff_lines = []
for key in locale_game_data:
if key not in locale_game_official_data:
diff_lines.append(key + '\t' + '\t'.join(locale_game_data[key]) + '\n')
if os.path.exists(output_file):
open(output_file, "w").close()
else:
open(output_file, "x").close()
with open(output_file, "w") as f:
for line in diff_lines:
f.write(line)
def Start():
print("Reading Client Locale")
ReadFirstLocale("locale_game.txt")
print("Reading Official Locale")
ReadSecondLocale("locale_game_official.txt")
print("Output _ex")
MergeLocales("locale_game_ex.txt")
Start()