araneta_adv
Member
- Joined
- Oct 23, 2025
- Messages
- 1
- Reaction score
- 0
- Points
- 1
- Discord
- araneta_adv
Welcome to Saphyros2.
A project created to remind you why we loved Metin2 in the first place. It’s all about quality, dedication, and the atmosphere you remember from the game’s best years. Join us from day one and see how we build this place together with you, the players.
1. ADMINISTRATION
Behind a good server stand good people. From day one, we’re investing in an active, international team. Every community has its own manager, so support is fast, contact is constant, and decisions are transparent and fair. The staff is here for the players, not the other way around.
2. SERVER
The heart of the project. We don’t chase trends or add features “just because.” We pick only what makes sense= stable, clear systems and then add thoughtful conveniences to a classic vibe. We’ve mapped out a development roadmap months ahead: regular updates, quick fixes, new events, and fresh content. Launch will happen only when everything is polished,no half-baked features, resets, or shifting dates.
3. WEBSITE / MOBILE APP
We don’t want another boring site. Ours is a bridge between the player and the server:
• Official character marketplace with automatic ownership transfer,
• Item auctions and sales (fully automated and secure),
• Global chat accessible from your phone, school, or work,
• DMs outside the client, walls, groups, guild showcases, and a badge system,
• Player panel, account security, notifications, ticket system.
This is just the beginning, we’re planning social integrations, live PvP leaderboards, server stats, and automated events and contests. The site is your command center.
4. GAMEPLAY
We’re going for an “enhanced classic”: a medium-difficulty server where patience and smart play matter, and every drop feels rewarding.
• Level cap 120 at launch and that’s just the warm-up.
• Adept system (5 mastery tiers after reaching the cap) that truly affects your playstyle.
• Drops finally make sense: expanded crafting, upgrading, and refining.
• No more “level 30 weapon for every class”, each weapon has its purpose, and “average damage” becomes rare.
• Item rarities: from damaged to mythical. Collect, upgrade, and build your legend.
REAL-TIME INTEGRATION (GAME ↔ WEB / MOBILE APP)
We’re creating a unified ecosystem: what happens in-game is instantly visible on the site + mobile app and vice versa.
• Two-way global chat,
• Live market and auctions,
• Achievement and quest progress on your profile,
• Automatic screenshot uploads to timeline and gallery,
• Friends list, statuses, challenges, and ranked events,
• Player panel with live data (level, EXP, gear, map),
• Notifications for sales, messages, invites, and drops,
• Admin tools available from the browser,
• Server economy analytics and abuse detection,
• Mobile version with push notifications, plus optional WebView inside the client.
And much, much more!
BUILT WITH THE PLAYERS
We’re building Saphyros2 together. Expect polls, open suggestions, and real community impact on development. We’re aiming for 2026 with no hard date. We’ll launch only when everything is 200% ready.
Join us, follow the progress, share your ideas, and help us create a server you’ll want to return to.
Looking for a place where quality, fairness, and good vibes matter? Make yourself at home—you’ve just found your new favorite server.
PS: We’ll keep this thread updated along with all our socials and Discord.
We are currently in PRIVATE ALPHA PHASE.
Discord:
You must be registered for see links
Facebook:
You must be registered for see links