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Description:
This guide covers the basic checks needed when adding weapon icons and item_proto entries for custom Metin2 weapons.
Icon checklist:
- Use the same vnum in icon paths, item_list.txt, and item_proto.
- Keep icon size and transparency consistent with your client style.
- Place icons in the correct icon/item folder before repacking.
- Clear client cache after replacing old icons.
Client-side configuration:
- Add the weapon model path in item_list.txt.
- Confirm the item type matches the weapon category.
- Use clean names for every upgrade level.
- Test the item in inventory, equipment window, shop window, and trade window.
Server-side configuration:
- Match the vnum with the client files.
- Set subtype correctly for sword, dagger, bow, fan, bell, or two-handed weapon.
- Balance damage values before releasing the item to players.
- Check sell price, antiflags, wearflags, sockets, and refine settings.
Quick debugging:
If the weapon appears in inventory but not in hand, check item_list.txt and the model path.
If the weapon appears in hand but the icon is wrong, check the icon path and vnum mapping.
This guide covers the basic checks needed when adding weapon icons and item_proto entries for custom Metin2 weapons.
Icon checklist:
- Use the same vnum in icon paths, item_list.txt, and item_proto.
- Keep icon size and transparency consistent with your client style.
- Place icons in the correct icon/item folder before repacking.
- Clear client cache after replacing old icons.
Client-side configuration:
- Add the weapon model path in item_list.txt.
- Confirm the item type matches the weapon category.
- Use clean names for every upgrade level.
- Test the item in inventory, equipment window, shop window, and trade window.
Server-side configuration:
- Match the vnum with the client files.
- Set subtype correctly for sword, dagger, bow, fan, bell, or two-handed weapon.
- Balance damage values before releasing the item to players.
- Check sell price, antiflags, wearflags, sockets, and refine settings.
Quick debugging:
If the weapon appears in inventory but not in hand, check item_list.txt and the model path.
If the weapon appears in hand but the icon is wrong, check the icon path and vnum mapping.